"use strict";


console.log('--->>>>>> start0');
window.a = 'adddddd';
console.log('window.a : ' , window.a);
require('./src/settings');

require('adapter-min.js');

__globalAdapter.init();

require(window._CCSettings.debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js');

__globalAdapter.adaptEngine();

require('./ccRequire'); // Introduce Cocos Service here


require('./boot'); // TODO: move to common
// Adjust devicePixelRatio
console.log(`-----1111`);
require('config.js');
console.log(`-----222`);
require('hlsdk.js');
console.log('window.hlsdk : ' , window.hlsdk);

cc.view._maxPixelRatio = 4; // Release Image objects after uploaded gl texture

cc.macro.CLEANUP_IMAGE_CACHE = true;
window.boot();